Dossier Summary
Skill loadout
10 AbilitiesEvery skill Captain can equip, with the slot it occupies, its cooldown and its proc coefficient. Skills listed as alternates replace the default for that slot and are unlocked through the challenges underneath.
| Skill | Slot | Cooldown | Proc | Availability |
|---|---|---|---|---|
| Vulcan ShotgunEight pellets at 0.75 proc each, with 1.2 seconds to charge and one second between shots. Critical chance is rolled once per attack rather than per pellet, so a critical takes all eight pellets with it, and a fully charged shot launches light enemies a long way. | Primary | — | 0.75 x 8 | Default |
| Power TazerGuaranteed to shock non-boss enemies hit, holding them in place for five seconds unless damage breaks the effect. | Secondary | 6s | 1.0 | Default |
| Orbital ProbeThree charges spent in a targeting mode, with the cooldown only starting once all three are gone. The probes take a few seconds to land, and cancelling after they are called still costs the full cooldown. | Utility | 11s | 1.0 per probe | Default |
| OGM-72 'DIABLO' StrikeA 40-second strike with a 20-second delay before impact that attack speed does not shorten, and sweet-spot falloff on the blast. Friendly fire halves it, so it deals 20,000% to Captain rather than 40,000%. | Utility | 40s | 1.0 | Alternate |
| Orbital Supply BeaconTwo beacons chosen in the loadout before the run. They take a moment to deploy, cannot critically strike, and their effects stack when you stand inside more than one. | Special | N/A | 0.0 | Default |
| Beacon: Healing | Special | — | — | Alternate |
| Beacon: ShockingFires every three seconds, repeatedly shocking anything susceptible and holding it in place until it is attacked. | Special | — | — | Alternate |
| Beacon: ResupplyCan be called in up to three times. | Special | — | — | Alternate |
| Beacon: HackingHacks purchasables starting with the closest, opening chests, buying drones outright, activating a Shrine of Chance once and cutting the cost of the remaining attempts, and trimming Shrine of the Woods prices. More expensive targets take longer, and it cannot touch interactables locked by the teleporter event or anything costing lunar coins. | Special | — | — | Alternate |
| Defensive MicrobotsGrants a free copy of a legendary item, which sits on the item bar like any other. Captain loses it permanently if a Mili-Tech Printer, Scrapper, Shrine of Order or Egocentrism discards it, although newly allied drones and turrets still receive it. | Passive | — | — | Default |
The proc coefficient scales how strongly on-hit item effects trigger from that skill's damage. Reported by players — Compiled from player reports and community guides; confirm in your own run.
Challenges tied to this survivor
- Captain: Smushed
- Captain: Wanderlust
- Captain: Worth Every Penny
Reading the loadout
Captain carries 10 skills across 5 slots (Primary, Secondary, Utility ×2, Special ×5, Passive). 5 of them are alternates rather than a default pick, which puts a real choice in the Utility, Special slots.
- Cooldown range
- Shortest is 6s on Power Tazer; longest is 40s on OGM-72 'DIABLO' Strike. That spread sets how often the kit can answer a problem rather than absorb one.
- Proc profile
- Highest proc coefficient is 1.0 on Power Tazer, Orbital Probe, OGM-72 'DIABLO' Strike. The primary sits at 0.8. 1 skill carries a coefficient of 0.0, so it does not trigger on-hit item effects at all.
- Unlock work
- 3 challenges are tied to this survivor, listed underneath. Clearing them is what opens the alternates rather than the character itself.
The kit splits into 2 slots built around dealing damage and 7 slots built around repositioning or burst windows. The primary's proc coefficient of 0.8 means it triggers on-hit item effects less reliably than a full-strength hit, so builds leaning on proc items will want another source. Note that Orbital Supply Beacon carries a coefficient of zero, so damage from that skill will not drive on-hit items at all.
This breakdown is computed from the table above rather than quoted from a guide, so it moves automatically whenever a listed value changes.
Origin and version history
- Captain has been on the roster since the base game, which puts the character inside the balance pass that patch 1.21 was written for.
- Hallowed Concepts also shipped a skin for Captain, so the most recent cosmetic change and any mechanical change to this character came from the same release.
Origin and patch attribution are taken from the store listings and the developer's own announcement for patch 1.21.