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Dossier Summary

OriginBase game
ClassificationPlayable Survivor
Patch 1.21 SkillLaser Cyclone (Secondary)
Expansion SkinHallowed Concepts

Skill loadout

7 Abilities

Every skill Huntress can equip, with the slot it occupies, its cooldown and its proc coefficient. Skills listed as alternates replace the default for that slot and are unlocked through the challenges underneath.

SkillSlotCooldownProcAvailability
StrafeFires once every half second and only while locked on. The arrow homes in past terrain and cover, and the target is the closest enemy within 60 metres.Primary—1.0Default
FlurryThree homing arrows per shot at a slower rate. A successful critical roll fires six arrows instead of three, which is what pushes it ahead of Strafe once critical chance is high.Primary—0.7 x 3 (0.7 x 6 for critical strike)Alternate
Laser GlaiveA glaive that bounces between enemies, each bounce dealing 10% more than the last. Landing every bounce totals 2,372% damage.Secondary7s0.8 per bounceDefault
BlinkTeleports a medium distance in the direction the camera faces, including straight up or down. Distance scales with movement speed.Utility7s—Default
Phase BlinkA shorter teleport with two charges, horizontal only. Unlike Blink it cannot carry you upward or downward.Utility2s per charge—Alternate
Arrow RainRains arrows onto a solid patch of ground: 19 hits over six seconds for 2,090% damage in total. Airborne enemies cannot be targeted directly, and the in-game description does not match the actual behaviour.Special12s0.2 x 19Default
BallistaA twelve-second special that lands three hits. Documented mechanics for this skill cover its cooldown and hit count only.Special12s1.0 x 3Alternate

The proc coefficient scales how strongly on-hit item effects trigger from that skill's damage. Reported by players — Compiled from player reports and community guides; confirm in your own run.

Challenges tied to this survivor

  • Huntress: Finishing Touch
  • Huntress: One Shot, One Kill
  • Huntress: Piercing Wind

Reading the loadout

Huntress carries 7 skills across 4 slots (Primary ×2, Secondary, Utility ×2, Special ×2). 3 of them are alternates rather than a default pick, which puts a real choice in the Primary, Utility, Special slots.

Cooldown range
Shortest is 2s on Phase Blink; longest is 12s on Arrow Rain. That spread sets how often the kit can answer a problem rather than absorb one.
Proc profile
Highest proc coefficient is 1.0 on Strafe, Ballista. The primary sits at 1.0.
Unlock work
3 challenges are tied to this survivor, listed underneath. Clearing them is what opens the alternates rather than the character itself.

The kit splits into 3 slots built around dealing damage and 4 slots built around repositioning or burst windows. Because the primary sits at a proc coefficient of 1.0, on-hit item effects trigger from your most-used attack rather than from an occasional button.

This breakdown is computed from the table above rather than quoted from a guide, so it moves automatically whenever a listed value changes.

Origin and version history

  • Huntress has been on the roster since the base game, which puts the character inside the balance pass that patch 1.21 was written for.
  • Patch 1.21 added Laser Cyclone (Secondary) as a new option for this kit — one of six original survivors that gained a skill in the free half of the Hallowed Concepts release.
  • Hallowed Concepts also shipped a skin for Huntress, so the most recent cosmetic change and any mechanical change to this character came from the same release.

Origin and patch attribution are taken from the store listings and the developer's own announcement for patch 1.21.

Other Base game survivors