Dossier Summary
Skill loadout
8 AbilitiesEvery skill Bandit can equip, with the slot it occupies, its cooldown and its proc coefficient. Skills listed as alternates replace the default for that slot and are unlocked through the challenges underneath.
| Skill | Slot | Cooldown | Proc | Availability |
|---|---|---|---|---|
| BurstA four-shell burst that reloads one shell at a time over 1.2 seconds, with reload speed scaling from attack speed. Reloading is possible while invisible. | Primary | 0.3s/shot | 0.5 x 5 | Default |
| BlastA single-shot primary with a higher proc coefficient per shot than Burst's individual shells. | Primary | 0.3s/shot | 1.0 | Alternate |
| Serrated DaggerAn agile secondary on a 4-second cooldown with a 1.0 proc coefficient. | Secondary | 4s | 1.0 | Default |
| Serrated ShivThe alternate secondary, matching the dagger's cooldown and proc coefficient. | Secondary | 4s | 1.0 | Alternate |
| Smoke BombTurns you invisible and adds a brief speed boost, with upward momentum applied when used in the air. Attacking ends the invisibility and triggers the second hit; activating an equipment does not. | Utility | 6s | 1.0 | Default |
| Lights OutA 4-second special that, on a kill, refills every charge of every skill, the primary included. | Special | 4s | 1.0 | Default |
| DesperadoKills grant a stacking buff worth 10% extra total damage per stack. The stacks are lost when you advance a stage or are revived. | Special | 4s | 1.0 | Alternate |
| BackstabAttacks from behind deal critical damage. Behind counts as the whole 180-degree hemisphere behind the target, judged on lateral direction only. | Passive | — | — | Default |
The proc coefficient scales how strongly on-hit item effects trigger from that skill's damage. Reported by players — Compiled from player reports and community guides; confirm in your own run.
Challenges tied to this survivor
- Bandit: Classic Man
- Bandit: Sadist
- Bandit: B&E
Reading the loadout
Bandit carries 8 skills across 5 slots (Primary ×2, Secondary ×2, Utility, Special ×2, Passive). 3 of them are alternates rather than a default pick, which puts a real choice in the Primary, Secondary, Special slots.
- Cooldown range
- Shortest is 0.3s on Burst; longest is 6s on Smoke Bomb. That spread sets how often the kit can answer a problem rather than absorb one.
- Proc profile
- Highest proc coefficient is 1.0 on Blast, Serrated Dagger, Serrated Shiv, Smoke Bomb, Lights Out, Desperado. The primary sits at 0.5.
- Unlock work
- 3 challenges are tied to this survivor, listed underneath. Clearing them is what opens the alternates rather than the character itself.
The kit splits into 4 slots built around dealing damage and 3 slots built around repositioning or burst windows. The primary's proc coefficient of 0.5 means it triggers on-hit item effects less reliably than a full-strength hit, so builds leaning on proc items will want another source.
This breakdown is computed from the table above rather than quoted from a guide, so it moves automatically whenever a listed value changes.
Origin and version history
- Bandit has been on the roster since the base game, which puts the character inside the balance pass that patch 1.21 was written for.
- Hallowed Concepts also shipped a skin for Bandit, so the most recent cosmetic change and any mechanical change to this character came from the same release.
Origin and patch attribution are taken from the store listings and the developer's own announcement for patch 1.21.