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Dossier Summary

OriginSeekers of the Storm
ClassificationPlayable Survivor
Expansion SkinHallowed Concepts

Skill loadout

9 Abilities

Every skill False Son can equip, with the slot it occupies, its cooldown and its proc coefficient. Skills listed as alternates replace the default for that slot and are unlocked through the challenges underneath.

SkillSlotCooldownProcAvailability
Club of the ForsakenThe standard club attack. Holding the secondary replaces it with a charged slam.Primary—1.0Default
Club SlamCharges over 1.5 seconds. Releasing before 80% charge gives a plain overhead swing for 300% damage instead of the blast, and releasing while airborne cancels the attack entirely.Primary—1.0Alternate
Lunar SpikesInflicts Lunar Ruin, which raises damage taken by 10% and cuts healing by 20% per stack for five seconds, refreshing on each new stack. The four-second cooldown lets the stacks keep rolling even with no items.Secondary4 seconds1.0Default
Lunar StakesA piercing version on a 12-second cooldown that can apply Lunar Ruin three times to a single enemy.Secondary12seconds1.0Alternate
Step of the BrothersA dash that scans about eight metres ahead every tenth of a second and detonates in a 20-metre radius when it finds an enemy, with linear falloff.Utility8 seconds1.0Default
Meridian's WillA teleport whose distance grows with stacks of growth. Documented mechanics for this skill are still being compiled on the source page and are marked as incomplete.Utility8 secondsTBDAlternate
Laser of the FatherA two-second charge followed by a beam that ticks 12 times a second, scaling partly with attack speed. It fires at 55% movement speed, regains one stock per second, and charging raises damage per tick rather than duration.Special15 seconds0.45Default
Laser BurstGains an extra stock for every four bonus stocks of growth.Special7 seconds1.0Alternate
Lunar TamperingNewly earned items begin already used. His base attack speed is set to 0.8 so that the bonus from this passive lands close to the 1.0 that every other character starts at.Misc——Default

The proc coefficient scales how strongly on-hit item effects trigger from that skill's damage. Reported by players — Compiled from player reports and community guides; confirm in your own run.

Reading the loadout

False Son carries 9 skills across 5 slots (Primary ×2, Secondary ×2, Utility ×2, Special ×2, Misc). 4 of them are alternates rather than a default pick, which puts a real choice in the Primary, Secondary, Utility, Special slots.

Cooldown range
Shortest is 4s on Lunar Spikes; longest is 15s on Laser of the Father. That spread sets how often the kit can answer a problem rather than absorb one.
Proc profile
Highest proc coefficient is 1.0 on Club of the Forsaken, Club Slam, Lunar Spikes, Lunar Stakes, Step of the Brothers, Laser Burst. The primary sits at 1.0.
Unlock work
No separate challenges are attached to this survivor in the current data.

The kit splits into 4 slots built around dealing damage and 4 slots built around repositioning or burst windows. Because the primary sits at a proc coefficient of 1.0, on-hit item effects trigger from your most-used attack rather than from an occasional button.

This breakdown is computed from the table above rather than quoted from a guide, so it moves automatically whenever a listed value changes.

Origin and version history

  • False Son arrived with Seekers of the Storm, so the character is selectable whenever that expansion is enabled in character select.
  • Hallowed Concepts also shipped a skin for False Son, so the most recent cosmetic change and any mechanical change to this character came from the same release.

Origin and patch attribution are taken from the store listings and the developer's own announcement for patch 1.21.

Other Seekers of the Storm survivors