Dossier Summary
Skill loadout
9 AbilitiesEvery skill Void Fiend can equip, with the slot it occupies, its cooldown and its proc coefficient. Skills listed as alternates replace the default for that slot and are unlocked through the challenges underneath.
| Skill | Slot | Cooldown | Proc | Availability |
|---|---|---|---|---|
| DrownFires just under twice a second with a full 1.0 proc coefficient and a light aim assist. | Primary | — | 1.0 | Default |
| Corrupted DrownBecomes a continuous piercing laser that ticks about eight times a second through enemies and terrain up to 40 metres away, at the cost of self-damage while firing. | Primary | — | 0.625 | Alternate |
| FloodCharges for about a second and can be held indefinitely once full. The launch pushes enemies back harder the longer you charged, and pushes you back as well. | Secondary | 4s | 1.0 | Default |
| Corrupted FloodFires immediately with no charge, pushes you back but not the enemy, and arcs downward under gravity over distance. | Secondary | 4s | 1.0 | Alternate |
| TrespassA dash that removes your hitbox entirely for its duration, immune to nearly all damage including Void Fog and interactables that charge health such as Shrine of Blood. It cannot be cancelled early except by transforming. | Utility | 5s | — | Default |
| Corrupted TrespassA shorter version of the same dash, so a narrower invincibility window, moving you horizontally rather than vertically. | Utility | 5s | — | Alternate |
| SuppressChannels for about a second to push Corruption down. If Corruption reaches 100% mid-channel it stops channelling and transforms anyway. | Special | — | — | Default |
| Corrupted SuppressTwo charges that only return once the character leaves the corrupted state and re-enters it, and it ignores cooldown-resetting effects. | Special | — | — | Alternate |
| Void CorruptionThe gauge that defines the character. Corruption rises over time while uncorrupted and drains while corrupted, pushed up by damage taken and critical hits and pulled down by healing. Every void item carried raises its floor by 2%, so a void-heavy build drifts toward the transformed state; at a 100% floor the character is locked into it permanently. The gauge resets to its floor on the next stage. | Passive | — | — | Default |
The proc coefficient scales how strongly on-hit item effects trigger from that skill's damage. Reported by players — Compiled from player reports and community guides; confirm in your own run.
Reading the loadout
Void Fiend carries 9 skills across 5 slots (Primary ×2, Secondary ×2, Utility ×2, Special ×2, Passive). 4 of them are alternates rather than a default pick, which puts a real choice in the Primary, Secondary, Utility, Special slots.
- Cooldown range
- Shortest is 4s on Flood; longest is 5s on Trespass. That spread sets how often the kit can answer a problem rather than absorb one.
- Proc profile
- Highest proc coefficient is 1.0 on Drown, Flood, Corrupted Flood. The primary sits at 1.0.
- Unlock work
- No separate challenges are attached to this survivor in the current data.
The kit splits into 4 slots built around dealing damage and 4 slots built around repositioning or burst windows. Because the primary sits at a proc coefficient of 1.0, on-hit item effects trigger from your most-used attack rather than from an occasional button.
This breakdown is computed from the table above rather than quoted from a guide, so it moves automatically whenever a listed value changes.
Origin and version history
- Void Fiend arrived with Survivors of the Void, so the character is selectable whenever that expansion is enabled in character select.
- Hallowed Concepts also shipped a skin for Void Fiend, so the most recent cosmetic change and any mechanical change to this character came from the same release.
Origin and patch attribution are taken from the store listings and the developer's own announcement for patch 1.21.